The 0.2.0b hotfix in Path of Exile 2 aimed to reduce monster health and improve early game pacing. This article offers a hands-on review focused on summoner builds, exploring whether the patch helped address core gameplay issues. Includes AI flaws, system bottlenecks, and practical build advice.
The 0.2.0b patch was Grinding Gear Games' rapid response to community backlash about early game difficulty. Key adjustments included:
🎥 Want to see a detailed test video? Watch it here.
Even with full investment in gear, gem levels, and support minions like priests, summoner builds still feel underwhelming and fragile.
This patch slightly improved pacing, but not core viability for summoners.
Yes, monsters die faster now. But the core experience for summoners hasn’t changed:
The patch fixed numbers, not mechanics.
Summoners currently face structural disadvantages that no gear can compensate for.
POE2 added over 500 Spectre types. But…
The system promises diversity, but fails in execution.
The map system punishes summoners disproportionately.
Progression is numeric, not experiential — and players feel it.
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The 0.2.0b patch is a step forward, but summoners are still left behind. The HP nerfs help pacing, but don’t fix core systems — AI, scaling, survivability.
Until deeper changes arrive, summoners remain one of the least rewarding playstyles in POE2.
🎥 Full build test video:
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