
In a recent discussion, Blizzard's developers shed light on the exciting crafting changes set to arrive in Diablo 4 Season 11. In interviews with popular creators such as Raxxanterax, Rob, and DuQ, they elaborated on the redesign of Tempering and Masterworking, emphasizing their commitment to improving player experience.
Initially, the goal of Tempering was to enhance the significance of early item crafting. Developers noted, “better to brick early than later,” summarizing their intent. However, as time progressed, this system grew outdated and began to feel punishing whenever players experienced a 'bricked' item. The new iteration of Tempering allows you to specifically target the affixes you desire, mitigating the frustrations of earlier versions.
On the other hand, Masterworking is transitioning into a more streamlined system. While it retains the essence of its predecessor, developers acknowledged that they might have swung too far in eliminating randomness, leading to concerns about player engagement. Plans are in motion to perhaps reintroduce some degree of unpredictability into the Masterworking process in future updates.
Crafting is emerging as a pivotal focus for the development team. One of the most intriguing possibilities they mentioned is the concept of a complete “zero to hero” crafting path. This would mean that even basic white, blue, or yellow items could be transformed into valuable components for endgame gear.
Moreover, the team is actively developing loot filters to enhance player experience, which could greatly streamline how players interact with items in the game.
The introduction of the Sanctification mechanic adds an exciting twist to late-game crafting by allowing players to gamble for powerful bonuses. This feature is being positioned as a “test,” enabling developers to gauge how players respond to such systems before they consider adding it permanently to the Diablo 4 universe.
In summary, the developers are dedicated to creating a crafting system that feels rewarding and enjoyable for players, reducing frustration while still maintaining the thrill of crafting something superior.
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