Alice's Balance Changes in Zenless Zone Zero Beta: Candy Splash & Sword Qi Updates

Alice's Balance Changes in Zenless Zone Zero Beta: Candy Splash & Sword Qi Updates

Updated: June 20,2025 | Game: ZENLESS ZONE ZERO
Alice's Balance Changes in Zenless Zone Zero Beta: Candy Splash & Sword Qi Updates

Introduction

In the vibrant world of Zenless Zone Zero, characters undergo regular updates to ensure an engaging gameplay experience. Alice, one of the fan-favorite characters, has received some notable changes in the recent 2.1 beta hotfix. These tweaks focus on her Sword Qi generation and the performance of her Candy Splash attack. If you’re an Alice main or just a curious player, this article will provide you with a detailed overview of what’s new.

Balance Changes Overview

The balance changes implemented during the June 17 hotfix aim to refine Alice's gameplay mechanics without overhauling her completely. While these modifications are minor, they help improve her energy management and overall efficiency.

Sword Qi & Momentum Fixes

One of the most significant adjustments concerns Alice's Sword Qi and how it interacts with her abilities:

  • EX Special Adjustment: Alice will no longer receive 1 Sword Qi from her EX Special. Instead, she now acquires Sword Qi during Force Assault triggers, which assists in preventing excessive Qi accumulation.
  • Momentum Overstacking Removed: Previously, Alice could overstack Sword Momentum, but this has been reverted. Such functionality allowed her to gain Qi while at maximum stacks, and its removal simplifies her energy generation mechanics.

Overall, these changes have a minor impact on gameplay but serve to streamline Alice’s energy management, making it less convoluted for players.

Candy Splash Buffs

Alice's Candy Splash attack has also received some buffs aimed at enhancing its efficiency:

  • Normal Attack: Candy Splash
    • Enemies affected by Candy Splash while in the [Candy Fright] state will now experience improved Anomaly buildup.
    • The efficiency of abnormal accumulation has been raised from 19% to 25%, enhancing the buildup without increasing direct damage.
  • Normal Attack: Super Candy Splash
    • This attack remains unchanged, continuing to activate when enemies in [Candy Shock] are hit by heavy attacks.
    • The efficiency for this attack stays at 19%, similar to its previous function, focusing solely on buildup rather than boosting Anomaly damage.

Earlier Hotfixes Recap

In addition to the changes made in the latest beta hotfix, earlier updates have also refined Alice's performance:

  • Corrected Core Passive values for Alice.
  • Clarified the damage mechanics for Force Assault, which now inflicts 20% base damage plus 80% of the CRIT rate, capping at 100% total—matching a normal Assault.
  • Applied a slight 10% nerf to B5 and Enhanced B5.
  • Fixed tooltip for Alice's Ultimate, now listing that it generates 3 Sword Qi over 9 seconds.

According to insider leaks, Alice's current Force Assault exhibits no internal cooldown (ICD), allowing for repeated triggers without delay. However, it’s crucial to note that Disorder effects still adhere to a standard 3-second ICD, meaning not every Anomaly hit will fully trigger its effects.

For those interested in further details regarding these updates, check out the original Reddit post here.

Finally, it’s important to remember that these changes are currently exclusive to the beta phase and may evolve before the official update goes live.

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