Team of the Year is supposed to be the high point of the FC 26 Ultimate Team cycle – weeks of grinding, upgrades, player picks and high-end pulls. In this video recap and analysis, creator Nepenthez walks through the latest TOTY content and ends up with a harsh conclusion: this might be the weakest TOTY in years.
Instead of a long-term, repeatable grind, players are facing:
The result is a promo that feels more like a short burst of expensive gambling than a sustained, rewarding grind. This article breaks down every major piece of content Nep reviews, explains why the community is so disappointed, and looks ahead to Future Stars and icon content that might salvage the cycle.
Nepenthez starts the video hoping EA will finally “settle the score” and give players something worth grinding. He notes he’s close to finishing multiple objectives and only needs one more win for another, but the big thing missing is an infinite, sustainable grind.
When he checks the live content, here’s what stands out:
All of this is fine for short-term engagement, but none of it offers the repeatable pack spam that previous TOTY promos allowed. For long-time players, that’s the core problem: you log in, clear your daily objectives, and then you’re out of meaningful progression unless you throw fodder into limited SBCs.
One of the headline additions is the new "Line Breaker" Evolution, aimed at central midfielders (CM/CDM) up to 86 rated. On the surface, it looks promising:
Nep likes the ideas – especially the positional change and playstyle choice – but immediately hits a wall: the stat cap sits in the mid‑80s. That means even when you invest time into the evolution, you can’t push the card into the elite range.
To test the real impact, he throws the evolution onto examples, including a low-rated Shrewsbury Town midfielder. On paper, jumping a silver/low gold card to 87–88 overall sounds nuts. In practice, you’re only gaining around +18 total stats, spread thinly across the board.
His verdict:
So while the design philosophy is moving in the right direction, the execution again feels like EA holding back, especially in what should be the game’s premier promo window.
The next major item on the menu is the Team of the Year Honorable Mentions Christian Pulisic SBC. On the surface, the card is appealing:
Nep’s main criticism is more about opportunity cost than the card itself. He points out that he’d prefer playstyles like Finesse Shot and Tiki-Taka over options such as chip shot and dead ball, but the card is far from bad. In fact, he calls it one of the better TOTY SBCs.
However, the requirements are steep:
Because the overall TOTY content is underwhelming, Pulisic stands out by comparison – but that doesn’t automatically make him a smart craft. For Nep, and for many players saving fodder for future promos, this remains a "good card, bad value" SBC that he personally refuses to complete.
The most passionate part of Nepenthez’s breakdown is reserved for the upgrade SBCs – specifically the 88–90 upgrade. On paper, it sounds like a cool idea: trade an 85-rated squad for a guaranteed high-rated card between 88 and 90.
In reality, there are two major problems:
Nep calls this design "dumb" and "not worth it" unless it were infinitely repeatable. He goes deeper into the economics:
Even if you somehow had god-tier luck and kept pulling 90s, he argues that it still wouldn’t be enough to sustain the high-rated squads demanded by other SBCs. The whole system feels designed to limit progression and push players toward the store rather than rewarding grinding.
Next up is the controversial 82x25 SBC. This is the kind of pack that, in previous years, formed the backbone of the TOTY grind: dump fodder, open a huge chunk of players, rinse and repeat. In FC 26, though, EA has changed the rules.
The 82x25 SBC is:
On its own, that doesn’t sound awful. The problem is that veteran players were waiting for exactly this SBC to be infinite, or at least heavily spammable over a longer window. Nep stresses that:
To prove his point, he completes one 82x25. The result? Mostly 82s and 83s, with a single higher-rated card thrown in. It’s the exact kind of outcome that makes limited SBCs feel painful rather than exciting. He calls the situation "disgraceful" and argues that EA clearly prefers selling store packs over enabling community-driven grinding.
Because the grind is so restrictive, he even says he won’t bother making a "how to grind" video this year and is reluctant to open many of his saved League SBC packs – a stark shift from previous TOTY cycles where he would spam grind content for days.
Beyond promos and SBCs, Nep briefly reviews the current Team of the Week and market prices. His findings reinforce the idea that the FC 26 economy is struggling:
When TOTW squads are weak and fodder is squeezed through expensive SBCs, the game can feel like a grind in the worst way: you’re losing value without gaining powerful players. That’s one of the core reasons TOTY 2026 is being labeled by many as one of the most disappointing yet.
Despite the negativity surrounding TOTY, there is still optimism around what’s coming next. Nepenthez spends the latter part of the video looking ahead to Future Stars, and there are several reasons to be excited:
He also references revealed and predicted cards, including:
For many players, the hope is that Future Stars and Academy systems will restore what TOTY has failed to provide: a path to upgrade your squad over time without needing unlimited FIFA Points. If Evolutions are tuned correctly and Academy objectives are generous, the mood around FC 26 could shift quickly.
One theme that runs through Nepenthez’s critique is value: are you getting enough back for the time and club resources you invest? When upgrade SBCs are capped and pack odds are low, many FC 26 players look for ways to stabilize their club economy and keep enjoying the game on their own terms.
This is where specialized trading platforms like ItemD2R come in. Instead of endlessly sinking fodder into limited SBCs, some players choose to bolster their coin balance directly and then use the market intelligently. By purchasing sell ea fc 26 coins through a reliable service, you can:
ItemD2R focuses on providing a secure and efficient way for players to get the resources they need. Rather than gambling through constrained SBCs, you can use coins fc26 to buy the players you actually want – whether that’s a TOTY defender, a Future Stars attacker, or a key icon for your dream team.
Of course, how you manage your club is a personal decision. Many players enjoy the grind and stick purely to in-game methods; others prefer to save time and focus on gameplay by supplementing their coin balance externally. The important part is to work with trusted, established platforms, understand the risks, and always stay within the rules of the game publisher.
Used wisely, a stronger coin base lets you treat promos like TOTY and Future Stars as opportunities rather than sources of frustration. You can buy fodder at the right times, complete SBCs that genuinely interest you, and move away from feeling trapped by limited-repeat pack content.
By the end of his video, Nepenthez sums up FC 26 Team of the Year in a single, brutal judgment: "absolutely destroyed". Between the lack of an infinite grind, restrictive upgrade SBCs and unexciting returns from packs like 82x25, it’s easy to see why so many players share his disappointment.
Key takeaways:
For now, the smartest approach for many FC 26 players might be to:
Whether you stick purely to grinding or choose to support your club with external options like ItemD2R, the goal is the same: keep the game fun, build squads you love, and avoid falling into systems that drain value without rewarding your time. If Future Stars lands the way many expect, FC 26 still has a chance to turn the narrative around – but for TOTY, many players, like Nep, are simply blown away for all the wrong reasons.