FC 26 Season 5 arrives with a big headline feature: World Tour Silver Superstars, a refreshed season pass, and a new version of the seasonal gauntlet. On paper, it looks like a content-rich drop, especially if you enjoy grinding objectives and experimenting with themed squads. In practice, though, a key design decision from EA dramatically changes the value of this promo: World Tour Silver Superstar icons cannot use the new evolutions.
This single restriction turns what could have been a fun, long-term upgrade path for silver icons into a set of cards that feel largely outdated from day one. While the season pass itself is fairly generous with players, evolutions, and packs, the inability to evolve these special silvers makes many of the grinds feel redundant and, for some players, not worth the time investment.
World Tour Silver Superstars are special icon-level players dropped at silver overall ratings. You unlock them through in-game objectives tied to nations, leagues, positions, and specific match actions. The idea is solid: start with a low-rated icon, then make them relevant via upgrades over the course of the season.
However, Season 5 introduces a major catch: every evolution in the pass specifically excludes World Tour Silver Superstars. The most common requirement on Evo slots is literally “must not be a World Tour Silver Superstar.” That means:
As a result, many of these silver icons feel like novelty items instead of long-term, upgradeable club staples.
Let’s walk through the key World Tour Silver Superstars and what they realistically offer if they cannot be evolved in Season 5.
Desailly should be a defensive rock, but his silver version is brutally underpowered for the current power curve. Pace, shooting, passing, dribbling, and even physicality are all weak. He does carry some serviceable defensive playstyles, but without Evo boosts he still feels clunky and slow, even in late-game silver tournaments where other silver cards can be evolved and stacked with playstyles.
The one upside: his objectives are fairly easy and can be cleared in a few days of casual play. He’s more of a checklist completion than a genuine starter for competitive matches.
Petit has more balanced base stats than Desailly and better passing, but his playstyles are oddly attack-oriented compared to his usual defensive/box-to-box identity. In a meta where midfielders need pace, sharp dribbling, and strong defensive tools, Petit’s silver version feels mispositioned.
With evolutions, he might have turned into a fun deep-lying playmaker or hybrid DM. Without them, he’s mostly a collectible or a short-term novelty in lower-intensity modes.
Thuram is one of those cards that looks close to usable but misses key thresholds. His defending and pace are decent for a silver, yet his dribbling, passing, shooting, and physicality drag him down. You can see the potential: a few Evo levels into passing, dribbling, and pace, and he might feel genuinely smooth in-game.
Instead, he’s locked as a defender with mismatched playstyles (including odd choices like power shot and enforcer) and no path to meaningful upgrades. His objective set is also more awkward than others, especially the multiple scoring requirements and specific use of a French right back.
Owen is the opposite of Thuram: poor raw stats but fantastic playstyles for a striker. He’s quick, and the attacking playstyles make him feel dangerous in short bursts. Give him a few Evo boosts to finishing, composure, and more playstyles and he could be a hidden gem.
Without Evo support, though, his low base numbers catch up fast once you face evolved silvers or even standard gold attackers. The saving grace is that Owen’s objectives overlap nicely with Petit’s and other cards, so you can complete them together when using a Premier League-focused team.
Šuker is arguably the best of the bunch on pure base stats. His shooting and dribbling are decent for a silver icon, and the playstyles are solid enough to make him feel responsive in the box. He’s one of the few World Tour silvers that might actually feel okay in a silver-only environment.
His objectives are relatively straightforward—score in separate matches and involve La Liga players—which makes him an easy pickup if you’re already running a Spanish league hybrid. Still, long term, he falls behind once other attackers start receiving Evo boosts that he cannot access.
Henry’s silver card has the right pace and solid playstyles for a wide forward, but underwhelming stats elsewhere. In a world where he could be evolved, Henry might develop into a fun and unique attacking option with upgraded shooting, dribbling, and extra playstyle+. With that path blocked, he’s mostly an objective-driven experience rather than a title-contending attacker.
His tasks can be tackled most efficiently with a heavily French squad, which synergizes with other World Tour objectives.
Blanc is harshly limited: outside defending, many of his stats are flat-out terrible, and his playstyle+ choice doesn’t complement his role especially well. To make matters worse, some of his objectives ask for goals or volleys with a center back, which can be annoying and somewhat inconsistent to complete.
Given the lack of Evo potential, he’s difficult to justify beyond completionist appeal.
Vieira’s card feels like a missed opportunity. His passing and physicality are acceptable, but other core attributes are too low, and the chosen playstyle+ doesn’t push him into elite DM territory even at silver level. His objective set is particularly grindy, with through-ball assists across many separate matches, though there’s an alternate route using midfielders that eases the pain a bit.
Again, with evolutions he could have become a monster. Without them, he remains a nostalgic name rather than a meta-relevant option.
One genuinely positive change in Season 5 is how efficient the objective structure can be. Instead of constantly swapping between highly specific squads, you can design a single team that knocks out the majority of requirements in parallel.
A particularly effective approach is to build:
With this setup, you can progress multiple World Tour Silver Superstars at once, significantly cutting down the grind. Unfortunately, the more you optimize your time, the more visible it becomes that the end rewards—non-evolvable silver icons—don’t scale with the effort you put in.
The Season 5 gauntlet replaces the older tournament-style format with a two-round event that spans the entire season. On the surface, it might look like just another competitive playlist, but there are two important consequences:
For players who enjoyed grinding tournaments not just for packs but for evolution progress, this change is a step backward. When you combine that with World Tour Silver Superstars being blocked from Season 5 evolutions, the gauntlet goes from a potential upgrade engine to a mode with underwhelming returns relative to the effort.
The Season 5 pass itself is, on paper, quite solid. It’s filled with World Tour players, evolutions, and decent packs, and it can be completed fairly quickly compared to the length of the overall season. The core problem is not the pass structure, but how it interacts with World Tour Silver Superstars.
Early in the pass, you’ll notice evolution rewards at multiple levels. These Evo slots could have breathed life into the silver icons, but almost every one comes with the same frustrating requirement: the card must not be a World Tour Silver Superstar.
This means your Evo slots are reserved for other items—Future Stars, World Tour golds, and various special cards—while the silver icons stay frozen. From a design perspective, it feels like EA has intentionally walled off these icons from the main upgrade path, effectively “killing” their long-term value in Season 5.
Even with those frustrations, there are several strong players in the pass worth highlighting:
Overall, the Season 5 pass looks good in isolation. The issue is that it indirectly highlights how weak the World Tour Silver Superstars are, since their premium or alternate versions in the pass are significantly more appealing.
With Season 5 structured the way it is, your time becomes your most valuable resource. If World Tour Silver Superstars can’t be evolved and the gauntlet rewards feel underwhelming, many players will prefer to focus on building competitive main squads for Weekend League, Rivals, or top-tier tournaments rather than endlessly grinding niche objectives.
This is where an external resource like ItemD2R.com can complement your in-game strategy. Instead of sinking dozens of hours into objectives that lead to non-evolvable silver icons, some players choose to invest in their club using safe, reliable coin services. If you’re considering that route, the best place to buy fc 26 coins is a platform that prioritizes account safety, fast delivery, and transparent pricing.
ItemD2R.com focuses on helping players quickly assemble competitive squads, whether that means stacking meta defenders, picking up Season 5 World Tour stars, or securing high-end icons from the market. By buying fc 26 coins through a trusted service, you can spend less time on low-value grinds (like non-evolvable World Tour silvers) and more time actually playing matches with the teams you want.
Of course, your approach depends on your personal goals: some players genuinely enjoy completing every objective card, while others just want to compete at the highest level as quickly as possible. Either way, knowing you have a reliable external option gives you flexibility to shape your Season 5 experience around fun instead of frustration.
Taking the entire picture into account, the verdict on World Tour Silver Superstars in FC 26 Season 5 is mixed at best.
Pros:
Cons:
If EA later patches in evolutions that include World Tour Silver Superstars, their value could change dramatically. For now, though, they are best treated as collectibles or side projects rather than centerpieces of your club.
If you’re jumping into FC 26 Season 5 and want to get the most out of it without burning out, consider the following approach:
In summary, FC 26 Season 5 delivers a promising framework with a strong season pass and some very appealing World Tour cards. But by blocking evolutions on World Tour Silver Superstars, EA has taken what could have been one of the most exciting long-term promos of the cycle and turned it into a side quest with limited real impact. Approach it as optional flavor content, lean into the stronger season pass rewards, and shape your grind around what you actually find fun.