In this FC 26 Road to Glory (RTG) episode, the creator jumps into the final stretch of Weekend League with an outstanding record: 7–0 with eight games left. The goal is clear—push for that perfect 15–0 finish while testing a newly evolved version of Ruud Gullit (“EVO Gullit”) alongside a squad built around elite attackers like Zico, Ronaldo and Pina.
Across the session he:
Along the way he opens his rewards, reacts to a couple of time-warp promo pulls, and gives an in-depth review of his goalkeeper, defenders, midfield, and attack. The episode doubles as a practical guide for players who want to improve their Weekend League performance without abandoning their RTG philosophy.
The headline of the episode is all about one card: an insane EVO version of Gullit. The creator has been steadily upgrading this Gullit through evolution objectives, turning him into a versatile midfielder with excellent passing and physical presence.
Before jumping into the games, he reflects on the evolution path he chose. While the upgrades have boosted finishing and overall stats, he is not completely satisfied with the shooting playstyles available on this EVO Gullit. Specifically, he points out that:
To mitigate this, he applies another free evolution upgrade focused on finishing, trying to squeeze every bit of value out of the card before Weekend League pressure ramps up.
The big tactical question is where to play EVO Gullit. The creator initially wants to use him as a central attacking midfielder (CAM) to exploit his passing and shooting upgrades. However, there are restrictions on the evolutions and chemistry, which limit how flexible the positioning can be.
After some in-game testing, his conclusion is nuanced:
He even mentions that he is not afraid to sub Gullit off for Chavi in key moments if he needs more explosive finishing and more consistent low-driven shots.
In Gullit’s first real Weekend League test, the creator goes in cautiously. Very quickly, though, Zico opens the scoring and reminds him how reliable his main CAM is. As the game progresses, Gullit gets more involved:
After the match, he praises Gullit’s passing and attacking movement but still insists that the card would feel perfect if it had the right shooting playstyles and a quicker release. In his words, EVO Gullit is dangerous and fun, but not quite the flawless CAM some might expect just from looking at the stats.
If Gullit is the experiment, Zico is the constant. Throughout the episode, the creator repeatedly calls Zico his favorite card and even goes as far as rating him 10/10 at the end of the run.
Zico stands out because his shooting feels instant, clean and reliable. Whenever there’s a tight angle or a crucial chance late in a game, the creator looks for Zico:
In multiple matches, when the momentum swings or the opponent starts pressing, Zico is the one who stabilizes the game with a key goal or assist.
Even though the RTG squad features strong names across the board, Zico feels like the card that holds everything together:
By the end of the Weekend League, there is no doubt that Zico is the heart of the attack and a must-start in any serious game.
Another core theme in the episode is the balance between playing the absolute meta and playing what’s genuinely enjoyable. For this RTG, the creator mostly sticks to the 4-2-3-1, even though he recognizes that the 4-4-1-1 is currently incredibly strong at the top level.
The defining match of the run comes against an opponent using the 4-4-1-1. The creator immediately suspects this player is elite or pro level, and the game quickly confirms it:
The match ends 5–2. Statistically, the opponent finishes with five shots and five goals, while the creator creates more chances but is less clinical. It is a harsh reminder that at the very top level, every missed chance matters.
That single loss ends the dream of a 15–0 Weekend League, but he stays positive, acknowledging that the opponent has finished top 100 in previous years and is clearly one of the tougher matchups he could have drawn.
Despite recognizing how strong 4-4-1-1 is, the creator chooses to stick with the 4-2-3-1 for most of his games. For him, this setup offers:
He openly admits that switching to the meta 4-4-1-1 might have maximized his win rate, but he values enjoyment and identity in his RTG. The 4-2-3-1 fits the way he likes to play, even if it means a 14–1 finish instead of a flawless 15–0.
The narrative of the Weekend League is a rollercoaster of form, emotions, and momentum management. Starting at 7–0, the creator has eight games left to try and go all the way.
After the painful 5–2 defeat to the elite opponent, he warns that the next game is often the most dangerous emotionally. This is where many players tilt, chase tackles, and throw away wins that should be routine.
In that bounce-back match, he concedes early again but regains composure:
With the frustration of the loss behind him, he strings together more wins in the 4-2-3-1. Not every match is smooth:
In one notable game, he misses a penalty—something he says usually “guarantees” a loss for him. This time, he breaks that pattern and still manages to win, which he celebrates as a small psychological victory.
As he continues, he reaches 11–1 and then 12–1, knowing that the early defeat has already made the path to 15–0 almost impossible, but a 14–1 finish is very much within reach.
Heading into the last game, the pressure is off in one sense—he can no longer go 15–0. But there is still pride and rank on the line. He decides that, win or lose, this has been a great Weekend League simply because he has enjoyed the team and stuck to his style.
In the final match:
He ends with mixed emotions—happy with how strong the run was, but still slightly frustrated knowing that one game made the difference between 14–1 and the perfect 15–0.
With the games done, it’s time for everyone’s favorite (and often most painful) part of Weekend League: rewards. Given a 14–1 finish, he understandably hopes for a huge pull—someone like Messi or a top-tier promo card that could transform his RTG squad.
The actual rewards, however, are fairly underwhelming:
Still, the fodder will be useful for future SBCs, and the episode serves as a reminder that performance and pack luck are not always aligned in FC 26.
The episode closes with a detailed squad review where he goes player by player, rating performance over the Weekend League run. This segment is especially helpful if you are considering similar cards for your own team.
Starting from the back:
In midfield, the focus is on balance between defense and attack:
The attacking unit is where the squad truly shines:
Overall, the attack feels explosive, versatile, and capable of breaking down both parked buses and aggressive press systems.
One of the most relatable aspects of this RTG is the way the creator carefully chooses where to invest upgrades—especially in defensive midfielders and high-impact attackers like EVO Gullit and Zico. In FC 26, even the best Weekend League performance does not always translate into the players you want from rewards. That is exactly why club economy and coin management have become just as important as tactics.
For players who do not want to wait weeks for untradeable pack luck to line up, an external, reliable coin source can speed up the process of building a competitive squad. Services like cheap fc coins from ItemD2R give you the flexibility to complete expensive SBCs, try meta cards early in the cycle, and test new tactics without liquidating half your club first.
ItemD2R focuses on providing safe and efficient coin delivery for FC 26, which is particularly useful if you’re running a Road to Glory but still want to keep up with the rapidly evolving meta. Instead of being stuck with average DMs or missing out on promo cards that define each season, you can use ea fc coins from ItemD2R to:
By combining smart tactical choices—such as choosing between 4-2-3-1 and 4-4-1-1—with a stable coin flow, you can build a squad that not only competes for 14–1 and 15–0 finishes but also stays fun to use over multiple Weekend Leagues. ItemD2R’s coin solutions support that balance between competitiveness and enjoyment, which is exactly what this RTG episode showcases.
This FC 26 RTG Weekend League run is a great case study in how to push for elite records while still playing your own way. A few key lessons stand out:
With thoughtful squad building, a formation that suits your style, and smart use of coin resources, you can aim for similar results—or even that coveted 15–0—while still enjoying the grind. Whether you’re experimenting with EVO cards like Gullit or locking in proven stars like Zico and Pina, the key is to blend fun, efficiency and smart resource management every Weekend League.