Team of the Year should be the most exciting time in Ultimate Team: huge boosts, powerful new cards, and the feeling that every pack could change your club. Instead, many players this year are describing TOTY as dry, unrewarding, and frustrating.
Content creators and regular players alike are reporting the same pattern:
One creator summed up the sentiment perfectly: TOTY is in its final days, he has played constantly, and yet the promo feels like it never really started for him. That disconnect between time invested and rewards received is at the heart of why this TOTY is being called one of the worst ever.
A major talking point this year is pack weight. The creator in our source story opened an estimated 3,000 packs during Team of the Year and didn’t pack a single actual TOTY item—only a few honorable mentions.
Even if you assume a low drop rate, that kind of sample highlights a bigger issue:
The creator even avoided some SBCs because he didn’t have enough 89–90 rated cards. When you combine weak pack luck with a lack of meaningful sinks for mid-tier fodder, TOTY becomes a grind without a goal.
To EA’s credit, there is at least one structural idea that players generally like: the Team of the Year live event with a tournament-style component.
The event offers rewards along a progression path, including:
On top of that, there’s a knockout-style tournament with quarterfinals, semifinals, and a final, with a limited number of entries. The crucial upside is that objective progress continues even if you don’t win the tournament. Victory feels like a bonus rather than a requirement.
This structure is actually one of EA’s better ideas: it rewards playtime, gives a sense of progression, and adds some stakes with limited entries. The problem is that in the context of a weak promo overall, even a solid event can’t carry the entire TOTY experience.
One area where the community has found a bit of hope is in a new Evolution that went live during TOTY. For the first time in weeks, many players feel this evolution is genuinely worth engaging with.
This evolution comes with some typical restrictions—certain positions, overall ratings, and card types—but the reward structure focuses heavily on passing and playstyle improvements. Upgrades include:
The result is an evolution that can turn overlooked cards into viable playmakers in midfield or attack.
Creators have highlighted several ideal targets from their clubs:
The key is to pick players who already feel good on the ball but fall just short of the power curve. When those cards receive upgraded passing, a positional tweak, or a better weak foot, they can suddenly slot into a top-tier team.
Overall, this evolution is seen as a clear upvote from the community. It may not suit every club or playstyle, but it stands out as one of the few pieces of TOTY content that feels both creative and fair.
In contrast, one of the most debated pieces of content is the Honorable Mentions Lautaro Martínez SBC. On paper, the card looks strong; in practice, many players are questioning its value.
Lautaro’s SBC card offers:
However, there are also notable drawbacks:
The card has a few standout playstyles—low driven+ is excellent, and technical and incisive are useful. But when the rest of the playstyle package doesn’t excite you, it’s hard to justify submitting a large portion of your club.
The Lautaro SBC requires several squads, including higher-rated squads and inform players. By raw numbers, it’s not the most outrageous SBC we’ve seen. Yet the feedback is consistent: it’s not terrible on cost, but not good value either.
Here’s why:
As a result, creators are openly advising players to downvote the SBC. Unless you are a huge fan of Lautaro or building a specific Serie A or Inter squad, the consensus is that your club resources are better saved for future content.
Alongside headline SBCs, EA has brought back several upgrade options:
On the surface, these look reasonable. The 80+ pick and 85x3 upgrade aren’t outrageously priced, and they provide a way to turn lower-level fodder into something more concentrated. However, they don’t address the core problem players are facing: overflowing club storage with nothing truly impactful to chase.
Many clubs are stuck with stacks of 85–88 rated cards and few desirable high-end SBCs to funnel them into. Without premium repeatable packs (like an 82x20 or similar) that feel worth the grind, these upgrades only slow down the inevitable: your club fills up, and you’re forced to make bad value decisions just to avoid discarding cards.
This creates a feeling of being trapped in duplicate hell, where every menu session becomes a battle to clear space rather than a chance to improve your squad.
The harshest criticism from the community this year is not just about individual SBCs or pack luck, but about overall design and communication. Many players feel that EA has fundamentally misunderstood what makes TOTY fun.
From the perspective of regular players and content creators, the main issues are:
This has led many to label this TOTY as the worst in years. Even if EA were to drop a generous pack like an 82x20 late in the promo, it would be seen as too little, too late.
For creators who live inside Ultimate Team every day, the situation is particularly concerning. One creator noted that despite playing constantly, he has only completed a single player SBC during TOTY—and that was mainly because it was an Arsenal player he personally liked. Most of the content hasn’t felt necessary or exciting for his team.
There’s also a deeper worry: is it sustainable to make content about a game that doesn’t reward its most dedicated players? When a top-tier grinder opens thousands of packs and spends hours in menus yet still feels no progress, it sends a discouraging message to the wider community.
When promos feel unrewarding and pack luck is brutal, many players start looking for ways to keep their clubs competitive without burning out. This is where third-party services like ItemD2R can become part of a broader strategy—as long as you approach them carefully and responsibly.
ItemD2R focuses on helping players strengthen their squads by providing in-game currency solutions tailored to Ultimate Team. Instead of relying purely on luck from packs or waiting for EA to finally release a good SBC, players can use platforms like ItemD2R to plan their teams more strategically. For example, if you decide that a TOTY card or a top-meta striker is essential for your playstyle, you can structure your club-building around that goal rather than hoping an untradeable pack magically delivers it.
With TOTY feeling especially dry this year, many managers are rethinking their grind. Some are choosing to reduce time spent opening low-value packs and instead focus on gameplay, Weekend League, and squad optimization. In that context, using external options can be a way to stabilize your club’s economy, catch up with power creep, and stay competitive against opponents who seem to hit every promo card.
If you decide to explore coin solutions, it’s important to use established, reliable providers and follow all recommended safety practices. Services like buy cheap fifa coins through trusted channels can help reduce the frustration of bad pack luck, especially during promos like this TOTY where many players feel EA has not delivered enough value through traditional grinding.
Similarly, if you’re looking ahead to the next cycle of content and want to be prepared, you can plan your budget and upgrade path using fut26 coins so that you’re not forced into panic decisions whenever a new meta card drops. Combined with smart club management—like choosing only the very best SBCs, using evolutions wisely, and avoiding unnecessary gamble packs—this can help you maintain a strong, flexible squad throughout the year, rather than riding the emotional roller coaster of each individual promo.
Even if you agree that this is one of the weakest TOTY promos in recent memory, you can still find ways to enjoy Ultimate Team without burning out. It requires a shift in mindset from chasing everything to targeting what truly matters.
Instead of completing every flashy player that drops, ask yourself:
If the only reason to do an SBC is to avoid discarding duplicates, it’s usually better to wait. Future content could offer better value, and your fodder will be more impactful when the right SBC finally arrives.
The new evolution described earlier is a great example of content that can still be fun. Look for:
Building around evolved cards can give your club a unique identity, even when promo cards all start to look the same.
With pack weight feeling harsh, it’s crucial to adjust your expectations:
By seeing packs as a support system rather than the core of your progress, you avoid the emotional crash that comes with opening hundreds of them and seeing nothing usable.
Finally, remember why you started playing in the first place. Build squads you actually enjoy using—whether that’s full Arsenal, full Serie A, a Brazil past-and-present, or a team built entirely around your favorite evolutions. When promos disappoint, fun lineups and personal goals can keep the game fresh.
You can also set self-imposed challenges:
These approaches don’t depend on EA’s content cadence and can make the game feel rewarding again.
This TOTY will be remembered less for its cards and more for the frustration it generated. Between brutal pack luck, underwhelming SBC value, weak repeatables, and limited communication, many players feel EA has refused to let them truly enjoy the game’s biggest promo.
To fix this going forward, EA needs to:
Until then, the best strategy for players is to be selective, protect their resources, and focus on the content that actually feels satisfying—whether that’s a rare good evolution, a club-themed squad, or carefully planned squad upgrades supported by smart use of external resources like ItemD2R.
Even in a disappointing TOTY, you can still carve out your own fun. Just don’t be afraid to say no to bad value, and wait for the content—and promos—that truly deserve your time.