Team of the Year has always been the crown jewel of Ultimate Team, but this year many players feel something has gone badly wrong. In this in-depth breakdown, we’ll explore why TOTY feels flat, what EA Sports might have misjudged, and what changes could bring the hype back.
For years, Team of the Year (TOTY) has been the most anticipated event in Ultimate Team. It’s the moment when the power curve explodes, menus are packed with upgrade SBCs, and the market goes crazy as everyone chases the best cards in the game.
This year, though, a lot of dedicated players, streamers, and traders are asking the same question: why doesn’t TOTY feel special? On paper, the squad looks strong. The animations are slick. The blue cards still pop. Yet the overall mood around the community ranges from disappointed to outright frustrated.
Most of the criticism circles around a few key areas:
Let’s unpack each of these to see where EA Sports may have “dropped the ball” on this year’s TOTY.
The biggest flashpoint for the community has been pack odds on upgrade SBCs. TOTY traditionally turns the game into a grind-fest: you submit gold rares, league upgrades, position upgrades and 82x20 packs, all in the hope of seeing that unmistakable blue walkout. You know it’s unlikely, but it still feels achievable.
This year, many players feel that the grind isn’t just hard—it’s pointless.
One trader’s numbers, widely shared in the community, suggest a 0.01% chance to pack a Team of the Year from a LaLiga upgrade SBC. To put that in perspective:
Even if those numbers are not perfect down to the decimal, the sentiment is clear: the realistic path to a TOTY via upgrades feels non-existent. Previous years were never generous, but they at least rewarded no-lifers and heavy grinders with a tangible chance to hit a blue card after thousands of packs.
What hurts players the most isn’t just the low percentage displayed in the menus; it’s the disconnect between time invested and meaningful reward. Players opening hundreds of upgrades are reporting:
In earlier years, you could grind upgrades and, while a TOTY wasn’t guaranteed, there was a believable chance of success. Now, many feel like EA has deliberately shifted the odds so far down that the only realistic way to pack a TOTY is through high-priced store packs and special bundles.
When EA introduced Evolutions, it was one of the most exciting innovations Ultimate Team had seen in years. The idea of taking a favorite player and upgrading them across the season is brilliant in theory. TOTY should be the perfect time to unleash powerful, game-changing Evos.
Instead, many current Evolutions feel like an afterthought.
A common criticism is that several Evolutions are capped around 85–86 overall even though we’re deep into the cycle. In January, when TOTY cards are pushing well into the 94–98 range, an 85-rated Evo just doesn’t move the needle for most squads.
This leads to a few problems:
It creates the impression that the content team either isn’t playing at a high level daily or is bound by overly conservative design rules that ignore where the meta actually is.
Last year’s Team of the Year blueprint Evo was a standout highlight. It was expensive, yes, but it was also:
This year, there’s no equivalent. No major Evo that lets you build a pseudo-TOTY out of a beloved card. No high-ceiling upgrade path that becomes a project for grinders during the event. It’s not just about stats; it’s about the fantasy of turning a loved player into a superstar, and that fantasy is missing.
Another big question: where is the free headliner card?
Last year, EA handed out a free Zidane-style icon-level card during the Team of the Year cycle. It was a massive morale boost. Whether or not the card was perfectly balanced, it made players feel valued and gave everyone a reason to log in and play.
This year, there has been radio silence on anything similar:
In a year where pack odds and SBC value already feel tight, the absence of a free superstar comes across as another signal that EA is more focused on monetization than on community goodwill.
Even when we look at the cards that did make it into Team of the Year, there are details that break immersion for dedicated players. Some TOTY defenders and midfielders look incredible at first glance—huge stats, perfect links, meta body types—but then you notice they’re missing key PlayStyles they should logically have.
For example, defenders who dominate real life with anticipation and interceptions may be missing PlayStyles like:
When a defender is marketed as a generational talent in real life but lacks key defensive mechanics in-game, it undermines the TOTY fantasy. Players want these cards to feel like the most complete versions ever released, not slightly upgraded versions missing obvious traits.
Beneath all of this is a wider concern about the direction of the promo. Many in the community believe EA has decided that TOTY should now be primarily a store-driven event, rather than a grind-driven one.
The signs players point to include:
If you’re a player who loves the menu grind—saving packs, crafting upgrades, slowly building towards a shot at a blue card—this shift can feel like a direct blow. Many describe the current event as if the game has been left to "rot" while the store gets all the love.
Amidst all the criticism, there have also been creative suggestions from the community about how EA could make TOTY more fun without even touching pack odds.
One tongue-in-cheek idea that gained traction: putting a special "Lucy Bronze" card into bronze packs. The concept is simple:
This taps into the nostalgia of older FIFA-era events where EA would drop hidden items or real-world-style hunts. It doesn’t require insane stats or broken rewards—just imagination and a reason for every player to participate, not just those dropping money on big promo packs.
When official content feels stingy and grind paths look unrewarding, players naturally start exploring alternative ways to improve their squads. That’s where third-party marketplaces like ItemD2R.com enter the conversation, especially during events as demanding as Team of the Year.
On ItemD2R, players can access Buying Coins FIFA services that aim to bridge the gap between the in-game grind and the squads people actually want to use. In a cycle where upgrade SBCs feel borderline hopeless and TOTY items are effectively locked behind premium store offers, the appeal of external coin options naturally increases. Instead of pouring tens of hours into low-yield SBCs, some players would rather secure a stack of eafc 26 coins and directly target the players they want on the transfer market.
Of course, every player has to make their own judgment on risk, terms of service, and how they want to interact with the game’s economy. But the simple fact that these services are gaining more attention is a symptom of a deeper problem: many fans feel EA’s current balance between grind, reward, and monetization isn’t working. If TOTY felt more accessible through smart SBC design, meaningful Evolutions, and fairer odds, the pressure to look outside the official ecosystem would be far lower. Instead, tight pack probabilities and weak menu content push the community to search for value wherever they can find it, and sites like ItemD2R inevitably become part of that discussion.
Is it too late for EA to save this year’s Team of the Year? Not at all. There are several realistic steps they could still take to restore momentum and goodwill.
The community has been loudly calling for a return of a repeatable 82x20 (or similar) SBC. A fair, high-volume upgrade option would:
Even if the odds remain challenging, players are much more forgiving when they have a clear and rewarding process to follow.
EA could instantly boost engagement by dropping a high-rated, TOTY-themed Evolution with:
This would recapture the magic of the blueprint Evo from previous cycles and give players a project to work on throughout the remainder of the promo.
One free, high-profile card—earned via a modest objective chain—would go a long way. It doesn’t need to be game-breaking. It just needs to feel:
Last year’s free Zidane showed how powerful a single gesture of generosity can be. Repeating that philosophy would instantly change the narrative around this year’s event.
EA can also patch some goodwill back into the promo by tuning existing TOTY items to better reflect real-life performance. Adding or correcting PlayStyles on defenders, midfielders, and attackers would show that the developers are listening and willing to react to feedback, even mid-promo.
Finally, better communication would help. Explaining the logic behind pack odds, Evolutions, and reward structures—even at a high level—would reduce the feeling that everything is secretly engineered just to sell store packs. Transparency can’t fix bad content, but it can rebuild some trust.
When you step back and look at the full picture, it’s easy to see why so many players feel that EA Sports has mismanaged this year’s Team of the Year:
Yet the core idea of TOTY is still powerful. The blue cards still turn heads. The hype can still be revived—if EA is willing to make some bold, player-friendly moves before the event ends.
Ultimately, the question isn’t just whether EA "ruined" TOTY compared to last year. It’s whether they are prepared to learn from the backlash and adjust future promos to reward time, passion, and creativity—not just spending. If they can do that, Team of the Year can reclaim its place as the most exciting moment of the EA FC calendar, rather than a reminder of what the mode used to be.
For now, the ball is firmly in EA’s court. The community has spoken; all that’s left is to see whether the developers are listening.